红警3中不采用小队制
[红警2共和国之辉下载www.xtcdj.com| 更新日期:2008年10月27日
在RA3中有没有海的地图吗?
在任务地图中,有很多地图只有一点或者没有海,但每个多人联机地图上都会特别注重海。
RA3中采用小队制吗?
每个单位都是单独控制的,在RA3中不采用小队制。=gtend=
游戏的节奏放慢意味着什么?
我们对RA3的游戏性进行了周密的考虑和规划,我们的目标是平均每场比赛用时在20-30分钟之外让CNC3中的暴兵战术和Rush战术派不上用场。对于有经验的玩家来说,主要依靠单位的组合和微操而不是谁能造出最多的坦克来横冲。因此,我们认为我们正在做一项非常漂亮的工作,能完成我们以上的目标而不至于让游戏节奏慢很多。不要担心,RA3的节奏还是相当的快,而且非常好玩。
海战在RA3中被特别强调,还是海陆空同等重要?
海战是RA3的一个核心要素,建在海上还是陆地上这个由你的策略来决定。海陆空是同等重要的。
依然是侧边栏控制界面吗?
是的。
引用:
RED ALERT 3 Q&A UPDATE #1 (4/4/08)
Will there be any maps without water in RA3?
The story-driven campaign will have some maps with little or no water on them. However, every single multiplayer map will have significant bodies of water on them.
Will squads be in RA3?
All units are individually controlled. There are no squads in RA3.
What was behind the decision to slow gameplay?
With Red Alert 3 we’re designing the gameplay to be a lot more deliberate and measured. We’ re shooting for average matches of 20-30 minutes and want to make sure that a lot of the unit spamming tactics, particularly the early game rushes of C&C3, are less viable. Games between experienced RA3 players will tend to go to the player who makes good use of force composition and unit micro, not the guy who can build the biggest scrum of tanks. The trick with this, and so far I think we’re doing a pretty good job of it, is to accomplish these goals without slowing the game down too much. Don’t worry – you’ ll find that Red Alert 3 games are plenty fast, and they’re certainly fun.
Will naval play be the emphasis in RA3 or have land, sea and air all been balanced so all are of equal importance?
Navy is going to be a core gameplay element with Red Alert 3, the ability to build on land and sea will be instrumental in your gameplay strategies. Certainly with respect to gameplay balance, we are treating land, sea, and air with equal importance. We definitely don’t want one area of the game having a significant advantage over the other, we need equal balance comrades!
Will the sidebar be making a return?
YES!
Enjoy, comment, discuss!
在任务地图中,有很多地图只有一点或者没有海,但每个多人联机地图上都会特别注重海。
RA3中采用小队制吗?
每个单位都是单独控制的,在RA3中不采用小队制。=gtend=
游戏的节奏放慢意味着什么?
我们对RA3的游戏性进行了周密的考虑和规划,我们的目标是平均每场比赛用时在20-30分钟之外让CNC3中的暴兵战术和Rush战术派不上用场。对于有经验的玩家来说,主要依靠单位的组合和微操而不是谁能造出最多的坦克来横冲。因此,我们认为我们正在做一项非常漂亮的工作,能完成我们以上的目标而不至于让游戏节奏慢很多。不要担心,RA3的节奏还是相当的快,而且非常好玩。
海战在RA3中被特别强调,还是海陆空同等重要?
海战是RA3的一个核心要素,建在海上还是陆地上这个由你的策略来决定。海陆空是同等重要的。
依然是侧边栏控制界面吗?
是的。
引用:
RED ALERT 3 Q&A UPDATE #1 (4/4/08)
Will there be any maps without water in RA3?
The story-driven campaign will have some maps with little or no water on them. However, every single multiplayer map will have significant bodies of water on them.
Will squads be in RA3?
All units are individually controlled. There are no squads in RA3.
What was behind the decision to slow gameplay?
With Red Alert 3 we’re designing the gameplay to be a lot more deliberate and measured. We’ re shooting for average matches of 20-30 minutes and want to make sure that a lot of the unit spamming tactics, particularly the early game rushes of C&C3, are less viable. Games between experienced RA3 players will tend to go to the player who makes good use of force composition and unit micro, not the guy who can build the biggest scrum of tanks. The trick with this, and so far I think we’re doing a pretty good job of it, is to accomplish these goals without slowing the game down too much. Don’t worry – you’ ll find that Red Alert 3 games are plenty fast, and they’re certainly fun.
Will naval play be the emphasis in RA3 or have land, sea and air all been balanced so all are of equal importance?
Navy is going to be a core gameplay element with Red Alert 3, the ability to build on land and sea will be instrumental in your gameplay strategies. Certainly with respect to gameplay balance, we are treating land, sea, and air with equal importance. We definitely don’t want one area of the game having a significant advantage over the other, we need equal balance comrades!
Will the sidebar be making a return?
YES!
Enjoy, comment, discuss!